League Rules

Locked
User avatar
kordarus
Regular
Posts: 73
Joined: Thu Jul 05, 2018 4:12 pm

League Rules

Post by kordarus » Fri Jul 06, 2018 2:59 am

Official rule book of the BBPN league network

You must be available and scheduled to play for North American evening time zones of 18:00 - 00:00. (The focus for this league is to give North Americans a place to play that make it easier considering our time zones)

First and foremost we are a friendly league and any unsportsmanlike conduct may result in a perma-ban.

You are responsible for contacting your opponent before each match. You must use the correct scheduling thread on the forum to finalize your scheduling, but we encourage you to get in touch via our league discord channel so you can see when an opponent is online.

1. CONCEDING

The following applies to concede during a match.

1.1 The Act of conceding may only be done during kickoff team placement.

1.2 A coach can ANNOUNCE their intent to concede on any turn if they have 5, or any amount more than 5, players LESS than their opponent.

If a coach can fulfill this requirement to concede during a drive, they may tell their opponent that they will concede after the drive. A screenshot is required showing the coach announcing his intent to concede any of the current board states as proof for the admins.

The conceding coach may move their players away and must keep their prone players down. If the conceding coach throws blocks or tries to actively hinder the opposing coaches score after calling for the concede will be considered as having bad manners and sanctions may apply.

The opposing coach must focus on scoring, throwing blocks only if they need to (i.e. open a hole for the ball carrier) and must not foul or chase the opposing coaches players. Doing so will be considered bad manners and sanctions may apply.

A coach can't stop playing the match, make a deal with the other coach to skip turns or let the other coach score TD freely if the coach do not concede. Either a coach concedes following the concede rule or keep playing.

Regardless if enough players return during the kick off set up to erase the 5 player deficit, the coach that announced his concede is still required to concede. Not doing so will be considered bad manners and sanctions may apply.

1.4 If a match is terminated due to a concede, each coach must not validate the match. An admin will have to review the match and make any adjustments based on the decision and then will validate.

1.5 The opposing coach gains all of the conceding coaches winnings and MVP award from the match. In addition, the conceding coach automatically loses one Fan Factor and may not roll for additional Fan Factor. Any players on the conceding coaches team that have 31 or more SPP will leave the team on a D6 roll with a result of

1-6. A separate roll will occur for each player with 31 or more SPP to see if they leave. This rule applies only for The Pit and the BBPN main league.

1.7 The opposing coach gains all of the conceding coaches winnings and MVP award from the match. In addition, the conceding coach automatically loses one Fan Factor and may not roll for additional Fan Factor. Any players on the conceding coaches team that have 51 or more SPP will leave the team on a D6 roll with a result of 1-3. A separate roll will occur for each player with 51 or more SPP to see if they leave. This rule applies only for The BBPN Continuum & The BBPN Exchange leagues.

1.8 A coach that concedes during set up for a kick-off where they could only field 2 or fewer players will not suffer these consequences. A screenshot is required showing this board state as proof for the admins.

1.9 If you have an RL emergency while in the middle of the game you may either try to reschedule your game (and ask for a reset on the game) or concede the match and let the admins know about it as soon as possible. No games should ever be left AFK or you will be removed and/or banned from the league.

2. Disconnects: Once will be a warning if there is a good reason. 2nd DC will result in removal (not ban) from the league (No matter the circumstances).

Any disconnect before turn 2 is a mandatory reset. However, this does not apply if there has been any SPP made by either side. If there has been any SPP garnered or it is past the beginning of turn 2, the coach who did not disconnect must choose whether they accept the forfeit win or wish to reset the match.

3. No glitches or cheats of any kind

4. This is a friendly league. No bad manners (BM) or you will be removed and possibly banned from the league.

5. Turn 16 (or last turn of the game that does not lead to overtime) fouls were not permitted and were grounds for a ban. This rule is abolished from now on after a vote by the league members. 16 coaches voted to keep the rule while 27 voted to remove it. So there are no more rules about last turn fouling.

6. Players are expected to play during the evening hours of North American Time Zones. This means that if you can only play during the morning hours and cannot make the evening hours, this will result in a 1-0 forfeit by your team.

7. SCHEDULE AS SOON AS POSSIBLE! You must attempt to contact your opponent on the forums (Steam messages do not count) and must schedule a firm time to play with your opponent. Large time frames are no longer acceptable. However, a narrow time frame is OK (such as a 1-hour time frame). If you or your opponent was not able to set up a FIRM TIME frame to meet, at least 24 hours prior to the push deadline, this will immediately result in a 0-0 draw. If you fail to attempt to make early contact on the forum (24 hours before the mandatory push for the main league.) (The Pit & CONTINUUM pushing 1x/week, you NEED to post something on the forum before Thursday night.) and if the game is not played. It will result in a 1-0 forfeit for your opponent.

If you continue to not make early contact (24 hours before the mandatory push) and your opponent has tried to message you, You could be subject to inquiry and may be removed (not banned) from the league.

8. If a firm time was set up and you have missed it, this will result in a 1-0 forfeit for your team. There will only be EXACTLY a window of 30 minutes for being late without needing to say anything and not a second more or there will be a 1-0 forfeit.

9. If you do not contact your opponent on the scheduling forums (and your opponent has) this will result in a 1-0 Forfeit. If this continues frequently, you may be replaced.

10. If you are frequently drawing games due to not being able to make any firm times, you will be subject to inquiry by the Commissioner and may be replaced.

11. If neither you nor your opponent posts in the forums to schedule the match (even if you know your opponent has not played a match or has not shown up in forever) then the both of you will receive a 0-0 draw. If this continues then you will be subject to inquiry by the Commissioner and may be replaced.

12. If you need to go on vacation or know you will be out that weekend, Please let the League Admins know far ahead in advance (not just the day before). Also, you must post on the forums the weeks you'll be out on the scheduling forums and let your opponent know.

By letting the League Admins know ahead of time those games missed during the vacation will be given a 2-1 loss instead of 1-0 forfeit losses. (Please note that this does not count for last-minute circumstances and if you need to be out for the very next immediate match it will be counted as a 1-0 forfeit loss)

13. Matches where coaches have left the league and no game is possible will yield 2-1 win results and NOT 1-0 forfeit wins for the player who is playing them. The reasoning is that on average each game yields 10spp and with a 2-1 win the team still receives 11 total spp and did not risk any of their players getting hurt. Also, this is a guaranteed win and where Nuffle is concerned there are no such guarantees in Blood Bowl elsewhere.

In cases where if a coach decides to not play their last game of the Round and they have no possibility of making it to the next round, they will be removed from the season (not banned) and will yield a 2-1 admin win to whomever they are playing against.

14. The last Matchday there will be a deadline set at 22:00 EST and every data including unspent gold, TV and etc... used for the division seeding or the playoff seeding, will be collected right after 22:00 EST and will be the official data used for the seeding. The only exception is if some games are playing or are scheduled before Midnight EST, then we will wait until the end of the game to collect the data. League still push at 23:59 EST, so don't forget to level up your players right away if you play past 22:00 EST if you need that extra TV for better seeding.
Last edited by kordarus on Fri Jul 06, 2018 3:15 am, edited 1 time in total.

User avatar
kordarus
Regular
Posts: 73
Joined: Thu Jul 05, 2018 4:12 pm

Re: League Rules

Post by kordarus » Fri Jul 06, 2018 3:14 am

The ranking of the league follows a simple points model.
Win= 3 pts
Draw= 1 pt
Loss= 0 pt

The ranking at the end of the season will use this point system to position all teams in the ranking. In the case that two or more teams end up in the same position, this is how we handle the tie-breaker.

1- Total points of the teams
2- Most win during the season
3- Head to Head winner
4- (+/- TD) + (+/- Cas) = +/- total
5- Number of SPP earned (Only players that are still in the team, including MNG)
6- Total TV + gold (Max gold of 150K)
7- If it's still equal at this point, then we will organize a combat to death unarmed between the coaches involved in the tie-breaker

User avatar
kordarus
Regular
Posts: 73
Joined: Thu Jul 05, 2018 4:12 pm

Re: League Rules

Post by kordarus » Thu Jul 19, 2018 3:04 am

How the league will handle bad manners and transgression to the rules.

After some discussion between the admin team about the old way of the fallen the rules were applied, we chose to change that system to a more forgiving system. The league will now apply a 3 strike system, with a probation time that reset the strike count after some time. This is basically the system that we will use from season 1 and for the future seasons.

You will get a strike if you do something against the rules (note that screenshots will be required to be an official complaint).

This includes:

*unfriendly behaviours, this applies to in-game chat, steam chat and discord chat. (Complaining about dice, not unfriendly)
*Conceding without respecting the requirement.
*missing a game you scheduled without trying to reach your opponent to tell you couldn't make it.
*Not making the effort to schedule your game (Posting on the forum schedule thread).
*Mutual agreement in a game that you do not respect. (As for example, you agree to concede at the kickoff and don't)
*No personal attack on other players (racism, threats, insults, etc...)
*Typing in Cap-Lock cause you are frustrated.
*Complaining about other coach team selection (Don't play bash team, don't play dwarfs, don't play elves, etc...)
*Backseat coaching. It is unfair to help a coach during a game against another coach on this league and will count as a strike.

This is how the 3 strike system works.

*Strike 1- A coach breaking any of the rules above will be contacted by an admin and receive a warning telling them that they are now on probation. Probation lasts a full season, then it's reset to no strikes.

*Strike 2- Your team will be removed from the main league and/or the Continuum league. You will have the option to redeem yourself, by playing a full season into the Pit league. If you finish that season, you will be placed on the list of reservist to join the main league and you will also be eligible to join a team on the continuum league. This will also reset to no strikes.

*Strike 3- You are removed from the Pit league, banned for a full season, then you will be able to join the entry league again when the new season begins. Following the same path that anyone joining the Pit for the first time.

If a coach gets on probation 3 seasons in a row, this will count as a 3 strike and will be banned for one season, as explained above.

If by any means, a coach receives for the second time 3 strikes, this coach will be permanently banned from all BBPN leagues.

Cadettank
Rookie
Posts: 10
Joined: Thu Jul 12, 2018 3:51 pm

Re: League Rules

Post by Cadettank » Tue Apr 16, 2019 3:23 pm

kordarus wrote:
Fri Jul 06, 2018 2:59 am
Official rule book of the BBPN league network

You must be available and scheduled to play for North American evening time zones of 18:00 - 00:00. (The focus for this league is to give North Americans a place to play that make it easier considering our time zones)

First and foremost we are a friendly league and any unsportsmanlike conduct may result in a perma-ban.

You are responsible for contacting your opponent before each match. You must use the correct scheduling thread on the forum to finalize your scheduling, but we encourage you to get in touch via our league discord channel so you can see when an opponent is online.

1. CONCEDING

The following applies to concede during a match.

1.1 The Act of conceding may only be done during kickoff team placement.

1.2 A coach can ANNOUNCE their intent to concede on any turn if they have 5, or any amount more than 5, players LESS than their opponent without the penalty outlined in 1.5 .

If a coach can fulfill this requirement to concede during a drive, they may tell their opponent that they will concede after the drive. A screenshot is required showing the coach announcing his intent to concede any of the current board states as proof for the admins.

The conceding coach may move their players away and must keep their prone players down. If the conceding coach throws blocks or tries to actively hinder the opposing coaches score after calling for the concede will be considered as having bad manners and sanctions may apply.

The opposing coach must focus on scoring, throwing blocks only if they need to (i.e. open a hole for the ball carrier) and must not foul or chase the opposing coaches players. Doing so will be considered bad manners and sanctions may apply.

A coach can't stop playing the match, make a deal with the other coach to skip turns or let the other coach score TD freely if the coach do not concede. Either a coach concedes following the concede rule or keep playing.

Regardless if enough players return during the kick off set up to erase the 5 player deficit, the coach that announced his concede is still required to concede. Not doing so will be considered bad manners and sanctions may apply.

1.4 If a match is terminated due to a concede, each coach must not validate the match. An admin will have to review the match and make any adjustments based on the decision and then will validate.

1.5 The opposing coach gains all of the conceding coaches winnings and MVP award from the match. In addition, the conceding coach automatically loses one Fan Factor, may not roll for additional Fan Factor and loses all spp gained during the match. Any players on the conceding coaches team that have 31 or more SPP will leave the team on a D6 roll with a result of 1-3. An admin will make this roll using a random dice generator among other admin. This rule applies only for The Pit and the BBPN main league.

1.6 If you have an RL emergency while in the middle of the game you may either try to reschedule your game (and ask for a reset on the game) or concede the match and let the admins know about it as soon as possible. No games should ever be left AFK or you will be removed and/or banned from the league.

2. Disconnects: Once will be a warning if there is a good reason. 2nd DC will result in removal (not ban) from the league (No matter the circumstances).

Any disconnect before turn 2 is a mandatory reset. However, this does not apply if there has been any SPP made by either side. If there has been any SPP garnered or it is past the beginning of turn 2, the coach who did not disconnect must choose whether they accept the forfeit win or wish to reset the match.

3. No glitches or cheats of any kind

4. This is a friendly league. No bad manners (BM) or you will be removed and possibly banned from the league.

5. Turn 16 (or last turn of the game that does not lead to overtime) fouls were not permitted and were grounds for a ban. This rule is abolished from now on after a vote by the league members. 16 coaches voted to keep the rule while 27 voted to remove it. So there are no more rules about last turn fouling.

6. Players are expected to play during the evening hours of North American Time Zones. This means that if you can only play during the morning hours and cannot make the evening hours, this will result in a 1-0 forfeit by your team.

7. SCHEDULE AS SOON AS POSSIBLE! You must attempt to contact your opponent on the forums (Steam messages do not count) and must schedule a firm time to play with your opponent. Large time frames are no longer acceptable. However, a narrow time frame is OK (such as a 1-hour time frame). If you or your opponent was not able to set up a FIRM TIME frame to meet, at least 24 hours prior to the push deadline, this will immediately result in a 0-0 draw. If you fail to attempt to make early contact on the forum (24 hours before the mandatory push for the main league.) (The Pit & CONTINUUM pushing 1x/week, you NEED to post something on the forum before Thursday night.) and if the game is not played. It will result in a 1-0 forfeit for your opponent.

If you continue to not make early contact (24 hours before the mandatory push) and your opponent has tried to message you, You could be subject to inquiry and may be removed (not banned) from the league.

8. If a firm time was set up and you have missed it, this will result in a 1-0 forfeit for your team. There will only be EXACTLY a window of 30 minutes for being late without needing to say anything and not a second more or there will be a 1-0 forfeit.

9. If you do not contact your opponent on the scheduling forums (and your opponent has) this will result in a 1-0 Forfeit. If this continues frequently, you may be replaced.

10. If you are frequently drawing games due to not being able to make any firm times, you will be subject to inquiry by the Commissioner and may be replaced.

11. If neither you nor your opponent posts in the forums to schedule the match (even if you know your opponent has not played a match or has not shown up in forever) then the both of you will receive a 0-0 draw. If this continues then you will be subject to inquiry by the Commissioner and may be replaced.

12. If you need to go on vacation or know you will be out that weekend, Please let the League Admins know far ahead in advance (not just the day before). Also, you must post on the forums the weeks you'll be out on the scheduling forums and let your opponent know.

By letting the League Admins know ahead of time those games missed during the vacation will be given a 2-1 loss instead of 1-0 forfeit losses. (Please note that this does not count for last-minute circumstances and if you need to be out for the very next immediate match it will be counted as a 1-0 forfeit loss)

13. Matches where coaches have left the league and no game is possible will yield 2-1 win results and NOT 1-0 forfeit wins for the player who is playing them. The reasoning is that on average each game yields 10spp and with a 2-1 win the team still receives 11 total spp and did not risk any of their players getting hurt. Also, this is a guaranteed win and where Nuffle is concerned there are no such guarantees in Blood Bowl elsewhere.

In cases where if a coach decides to not play their last game of the Round and they have no possibility of making it to the next round, they will be removed from the season (not banned) and will yield a 2-1 admin win to whomever they are playing against.

14. The last Matchday there will be a deadline set at 22:00 EST and every data including unspent gold, TV and etc... used for the division seeding or the playoff seeding, will be collected right after 22:00 EST and will be the official data used for the seeding. The only exception is if some games are playing or are scheduled before Midnight EST, then we will wait until the end of the game to collect the data. League still push at 23:59 EST, so don't forget to level up your players right away if you play past 22:00 EST if you need that extra TV for better seeding.

Locked

Return to “League Rules”